Introduction

I'm a freelance illustrator/designer/art director and if you think I can help with your project, want to offer words of encouragement or simply say hi, feel free to get in touch.

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Saturday 10 September 2016

Artstation ILM Challenge Round 2a

See Round 1 here

With my botched second image in round 1, I was genuinely amazed, but delighted, to make it through to round two, (roughly the top 10%!), but with round two titled 'The Ride', I knew I wasn't going any further. Vehicle design is something I've kept away from.

Round 2 - Vehicle Challenge: Brief
Design two new Star Wars vehicles within the aesthetic of Episodes IV - VI. They can be Rebel, Imperial, or utilitarian — your choice; anything from a giant starship to a land speeder. Be sure to finish your images by placing the vehicles within the context of an environment. We want to see the story — not the blueprints.

After initially focusing on Imperial hardware, I started to think about vehicles from the other end of the spectrum. To me, Star Wars was at its strongest, delivering alien cultures, specifically the criminal underworld. We know the Hutts have Sail Barges on Tattooine, so I figured they must have other places to visit than the Sarlacc.


Taking inspiration from Cloud city I came up with the concept of a floating Atoll with enough room to dock several Sail Barges, allowing the esteemed guests of the Hutts to disembark and spend a night gambling in this luxurious, and most importantly, safe, casino above the cooling sands of Tatooine.


To compliment the Atoll designed I added a few more sail ships inspired by the colours and decor of other Tatooine institutions. I also looked at the sails of middle eastern and North African boats to deliver a Sail Yacht, and a Skiff with a daring pilot 'hiking' over the side of his craft.


I loved the idea of designing an up market version of Jabba's Palace hanging above the desert. Safe from Tusken raiders and only accessible via flight. this ensures a certain level of gambler and with a tight security force you'd have to be a fool to risk being thrown overboard... Unless you have a skiff drifting nearby to make a fast getaway.

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